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Persona 4 pnach code
Persona 4 pnach code












It could possibly be done late PS2 era maybe still seeing enough C (as opposed to C++ which is presently extremely tricky/basically unworkable for this) to make that a useful notion.įor others it will more simply be the act of unpacking the ISO/exploding the ISO into all the component files so you can poke at them with a stick and see what they are made of. For some it will reference the act of turning compiled code back into high level source code, see Diablo, Mario 64 and now Zelda 64, with many other things coming along nicely.

persona 4 pnach code

I would also be careful with the word decompile. Persona games also feature fairly high levels of scripting/scripted events which the engine could be made to handle but might also be custom code (not necessarily the best programming method but quick, cheap and easy, and more than acceptable). I have used cheats in Persona 4 in the past with no problems, however, the main character exp cheat seems to give my character the maximum amount of exp possible.

persona 4 pnach code

These are all codebreaker codes and can be found at codebreaker. I don't know what that mod you reference does underneath it all but if it is anything like the different elder scrolls in other elder scrolls efforts (and modern fallout and modern elder scrolls are the same engine underneath it all) then most of those are closer to full porting efforts than some kind of hypervisor, object import or compatibility layer like we sometimes saw for old Doom engine efforts. Also see Code Breaker Codes for more Persona 4 cheat codes.














Persona 4 pnach code